Chess Clock

Chess Clock

Tap either clock to start. The side you tap moves first, starting the opponent's clock.

Time control

How a chess clock works

A chess clock is really two countdown clocks joined together, but only one ever runs at a time. Each player has their own bank of time. On your move you think and play while your clock ticks down, then you tap your own side to stop your clock and start your opponent's. The two clocks never run at once, so the total time spent is split exactly the way the game was played.

If your clock reaches zero before the game ends, you have “flagged” — you lose on time regardless of the position on the board (unless your opponent has no way to checkmate, in which case it is usually a draw). That pressure is the whole point: a clock turns chess into a test of decision-making speed as well as skill. This timer uses a precise timestamp-based tick, so the time you see stays accurate even if your device is busy or the tab is throttled.

Fischer increment and delay explained

Plain time controls have a flaw: in a scramble you can lose on time even when you are about to win, simply because you cannot move the pieces and press the clock fast enough. Two systems fix this.

  • Fischer increment (the system this clock uses): after every move you complete, a fixed number of seconds is addedto your remaining time. A “5+3” control means five minutes to start plus three seconds back per move. Play quickly and your time can actually grow.
  • Bronstein / simple delay: your clock pauses for a set number of seconds at the start of your turn before it begins counting down. You never gain time, but you always have a small buffer to make a move. Increment is more common online; delay is popular in over-the-board tournaments.

The notation you see online — like 3+2 — is always written as base minutes plus increment seconds.

Common time controls: bullet, blitz, rapid and classical

Bullet & blitz

  • Bullet: 1 minute (1+0) or 2+1. Pure speed and instinct.
  • Blitz: 3+2 and 5+0 are the staples — fast but with room to think.

Rapid & classical

  • Rapid: 10+0 or 15+10 — long enough to calculate properly.
  • Classical: 30+0 and slower — used for serious tournament games where deep thinking matters.

These same presets work for far more than chess — use them for Scrabble, Go, debate rounds, two-player board games, or any turn-based activity where each side gets a fair share of time.

Frequently asked questions

Which side do I tap?

Always tap your own clock when you finish your move. That stops your countdown and starts your opponent's. Before the game begins, tapping a side means that player has moved first, so the opposite clock starts running.

Does the increment apply before or after my move?

With Fischer increment the bonus seconds are added the moment you press your clock — that is, after you complete a move. The added time is available on your next turn.

What happens when a clock hits 0?

The clock stops, that side is flagged, and the panel turns red. Press Reset to restore both clocks to the selected time control and start a fresh game.

Can I pause mid-game?

Yes. Pause freezes the running clock without changing whose turn it is; press Resume, or tap the active side, to continue.

Other popular timers

Jump to

Quick access

One tap

Specialised recommendations